9-CubeVR Grid
Hardware Used:
Z-Space Virtual and Augmented Reality monitor
HTC VIVE Pro
Meta 2 Holographic Headset
Sofware Used:
3ds max for 3D modeling
Unity and C# For scripting, interaction and hardware integration
Description:
The 9-Cube VR and 9-Cube AR projects take advantage of the traditional pedagogical strategies of iteration and exploration taught in design and architecture for decades. By exploiting the affordances that AR and VR provide, we create a set of tools that aim to improve student's abstract-composition skills.
Related Publication:
Hopfenblatt, J., & Balakrishnan, B. (2018). The "Nine-Square Grid" Revisited: 9-Cube VR, An Exploratory Virtual Reality Instruction Tool for Foundation Studios, in Proceedings of the annual conference of Computer Aided Architectural Design Research in Asia, pp. 463-471
9-CubeVR Grid Splash Screen
User Interface and Functionality
Student Design using the tool
User Interface and Functionality
User Interface Demo Video
1:1 Scale VR interaction Video demo
The project evolved from an earlier collaboration with the art department which explored the application of drawing and abstraction into the context of VR. I programmed and designed the user interface as well as presented the project at the CAADRIA conference in 2018 in Beijing, China.